Impale / Armor Penetration / Guardpenetrator / Antiguard hero / Impale / Bypass Stealth / Blight / IMPALE / Debuff / Prot / IMPAAAAA- Yeah, I like Impale. Originally posted by Meiko kun:1 - Shieldbreaker is really good at fights. You gain 1 Shieldbreaker's journal entry and a trinket for the Shieldbreaker, plus aegis scale(s) which gave you 1 block tho, you to decide if you like those ambushes, I don't.)Ĥ - To sum up, she's a support with her anti-stealth and guard, her blight and her debuffs, a tank with her skillcamps, a frontliner and a "WTF IS THAT IMPALE DAMAGE, SERIOUSLY ?!" hero. Even if her skillcamps are pretty nice ( armor penetration for everyone + more tanky + basic skillcamps, not like the selfish flagellant ), you'll automaticly get ambushed by snakes, and you must kill them quickly before the shieldbreaker gets crazy ( horror +25 stress during 5 turns. I don't recommend her in the Courtyard, and even less in Warrens, but she's way more stronger that what we could think in the Weald, and I don't even have to talk about the Ruins + Cove ( IMPAAAAAAAAAALE )ģ - However, her firewoods are quite terrible. No character or monster can resist the mark status condition, although the marking skill itself may still miss. Impale / Armor Penetration / Guardpenetrator / Antiguard hero / Impale / Bypass Stealth / Blight / IMPALE / Debuff / Prot / IMPAAAAA- Yeah, I like Impale.Ģ - You can play her at almost every single dungeons. While a mark does nothing on its own, there are many hero and enemy skills that deal extra damage to a marked target. 1 - Shieldbreaker is really good at fights.
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